Keeping my officers was a priority I had 24 officers, men and women from each colony with the skills that I needed and it was neither easy nor quick to obtain them, it was a loss that I could not accept Good thing that the save is relatively easy to edit Now i also found how to change the skills of each officer, even Silas NashĪrmor and speed skills are the best for me:Īrmor skill on one Jupiter turns it on another Jupiter MK2 in a matter of armor. You hardly get any time with the Defender before the game is over, and all I care about is the campaign mode. Now you have the ability to build all ships, use all squadrons and ammunition even in the first campaign Jupiter Mk II I see youĪll I want is making use of the ships from the dlc to put them to more use. Star the game and load the first saved game. Select all the text from "UnlockedShips" until you find "ShipsDestroyed" and paste everything you already copied from campaign2.bsgsave. Open on Notepad++ campaign1.bsgsave Start a search with this word "UnlockedShips" Copy everything from "UnlockedShips" until you find "ShipsDestroyed" Start a search with this word "UnlockedShips" Open on Notepad++ campaign2.bsgsave where you have everything unlocked, will show its content in a long line of text. If you already did all these steps you will have the following files campaign1.bsgsave (the file you will edit) and campaign2.bsgsave (where you will copy what you need) To start, enter the game and start a new game Deadlock Campaign+Broken Alliance Campaign save your game at the top of the list. Locate where your saved games are: C:\Program Files (x86)\Steam\userdata\180418808\544610\remote You need a text editor, I recommend this one, since it is the one I use The main thing you need is to have all the dlc with a saved game where you already have everything unlocked, save your game in the second position on the list. Warning: this requires editing your save game, so I recommend that you back up everything However, this also means that the fleet will be slow and will have difficulty bringing ranged munitions to bear until they engage effective DRADIS range.Īs such, it may be more useful to stock no more than two battlestars in any given fleet for even greater versatility, mis-matching the battlestar classes will help diversify the fleet and balance the fleet dynamic.I was looking at some way to unlock the ships from Ghost Fleet Offensive for all campaigns and I'm glad to share how I did it mainly because if you only play the campaign you can't use them for many missions Alternately, some players may note that pairing two Minervas with two Jupiters brings the fleet total to an even 8000 with the two most powerful ships in the game. For example, two Minerva-class battlestars paired with two Artemis-class battlestars and a Ranger bring the fleet point total to 7850, with combined eight munitions slots, eight fighter/utility wings, and a lot of ballistic firepower. ![]() ![]() In terms of fleet dynamics, it may seem tempting to want to build (and stock) as many battlestars as possible onto a high-ranking fleet officer. Given the turret placement, once approaching the target, it is advisable to approach the enemy from below or to line up a broadside for maximum damage. The Minerva has a more aggressive attack profile, favoring a "head-on" approach and favors high-risk, high-reward strategies. Upon first becoming available, players will immediately notice the upgrade in firepower and munitions when compared to the Artemis-class battlestar. The Minerva possesses point defense turrets on either side, generating a protective flak field to deter enemy fighters and destroy incoming munitions. ![]() Its firewall regerates at a rate of 100/s. The ship has a 22% base damage reduction and 100% base subsystem repair rate. The Minerva, a predecessor to the post-war Mercury, highlights a marked shift in battlestar design, moving the focus from stability and defense to aggression and raw firepower.ĭespite being smaller than the Jupiter, and less armoured than the Artemis, the battlestar's aggressive turret placements on every sector has given the Minerva a reputation as an effective capital destroyer.
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